Destiny - Grimoire-Karten der Kategorie: Inventar / Primärwaffen

Grimoire-Karten / Inventar / Primärwaffen



Automatikgewehr

Pro Rang +5 Grimoire-Punkte

Automatikgewehr (Auto Rifles)

All-purpose weapons of war, the standard Auto Rifle is ideal for a number of combat scenarios. Stability is key to controlling fully automatic weapons.

Bonus: Waffen-EP-Bonus

Waffen-EP-BonusAlle Charaktere erhalten mehr Waffen-EP für Waffen dieses Typs.

Grimoire-Ränge

  • Rang 1: 2.500 Kills
  • Rang 2: 5.000 Kills
  • Rang 3: 10.000 Kills



SUROS Regime

SUROS Regime

Nostalgia as a weapon of war. Style as a hallmark of victory.

Suros engineers designed the Regime using recovered Golden Age schematics. Forced out of production by a crippling shortage of smartmatter, the few remaining models are cherished by those Guardians fortunate enough to wield them.



Hard Light

Hard Light

Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces.

As the City's understanding of Golden Age methods expands, foundries continue to push the cutting edge of tactical armament. The Hard Light prototype is a showcase, built with the rarest recovered materials and the most computationally demanding design methods. The design team included several specialist Exos and at least one Warlock thanatonaut.

In its current iteration, the Hard Light design fires a superheated polymer round with exotic capabilities.



Monte Carlo

Monte Carlo

There will always be paths to tread and methods to try. Roll with it.

Originally designed as a showpiece, the Monte Carlo's sleek demeanor and intricate firing system make it more than a fashion statement. In the right hands, this beauty puts all the risk at the wrong end of its bayonet.




Scout-Gewehr

Pro Rang +5 Grimoire-Punkte

Scout-Gewehr (Scout Rifles)

The preferred weapon of seasoned marksmen, the Scout Rifle is a single-shot precision firearm. Favoring accuracy above all else, the Scout Rifle packs increased stopping power to counter its low rate of fire.

Bonus: Waffen-EP-Bonus

Waffen-EP-BonusAlle Charaktere erhalten mehr Waffen-EP für Waffen dieses Typs.

Grimoire-Ränge

  • Rang 1: 2.500 Kills
  • Rang 2: 5.000 Kills
  • Rang 3: 10.000 Kills



MIDA Multi-Tool

MIDA Multi-Tool

Select application: Ballistic engagement. Entrenching tool. Avionics trawl. Troll smasher. Stellar sextant. List continues.

Few weapons are balanced this precisely. Once you get a feel for the Multi-Tool it will sit weightlessly in your hand. Firing it will feel less like an action and more like an extension of your will.



The Fate of all Fools

The Fate of all Fools

The wise man knows his fate. The fool merely finds it.

The weapon gathers data on the target from the impact and spall of solid body shots, setting up a devastating final hit.



Impulsgewehr

Pro Rang +5 Grimoire-Punkte

Impulsgewehr (Pulse Rifles)

The Pulse Rifle is designed for precision fire and tight shot grouping. Three-round bursts provide added punch with reduced recoil compared to fully automatic weapons. Skilled shooters often walk the burst from the target's center of mass onto the head.

Bonus: Waffen-EP-Bonus

Waffen-EP-BonusAlle Charaktere erhalten mehr Waffen-EP für Waffen dieses Typs.

Grimoire-Ränge

  • Rang 1: 2.500 Kills
  • Rang 2: 5.000 Kills
  • Rang 3: 10.000 Kills



Bad Juju

Bad Juju

"If you believe your weapon wants to murder all existence, then so it will." - Toland the Shattered

There must be a structured, mechanical explanation for this weapon's hunger for combat. There must be. But none has been found.



Der Rote Tod

Der Rote Tod (Red Death)

Vanguard policy urges Guardians to destroy this weapon on sight. It is a Guardian killer.

Only rumors tell of the mad Guardian who fashioned this butcher's tool. But its power is undeniable, and fear is a formidable weapon.



Handfeuerwaffe

Pro Rang +5 Grimoire-Punkte

Handfeuerwaffe (Hand Cannons)

Sturdy and reliable, Hand Cannons have long been a preferred tool for self-defense. Their low rate of fire and modest accuracy is more than made up for by their ease of handling and superior stopping power.

Bonus: Waffen-EP-Bonus

Waffen-EP-BonusAlle Charaktere erhalten mehr Waffen-EP für Waffen dieses Typs.

Grimoire-Ränge

  • Rang 1: 2.500 Kills
  • Rang 2: 5.000 Kills
  • Rang 3: 10.000 Kills



Hawkmoon

Hawkmoon

Stalk thy prey and let loose thy talons upon the Darkness.

The Hawkmoon is a true gunslinger's weapon - a smooth sidearm that makes every bullet count...some more than others.



Das Letzte Wort

Das Letzte Wort (The Last Word)

"Yours...not mine." - Renegade Hunter Shin Malphur to Dredgen Yor during the showdown at Dwindler's Ridge

The Last Word is a romantic weapon, a throwback to simpler times when steady aim and large rounds were enough to dispense justice in the wilds of a lawless frontier. Of course, some might say that time has come again.



Geist-Fragment: Das Letzte Wort

+5 Grimoire-Punkte

Geist-Fragment: Das Letzte Wort

I'm writing this from memory - some mine, but not all. The facts won't sync with the reality, but they'll be close, and there's no one to say otherwise, so for all intents and purposes, this will be the history of a settlement we called Palamon and the horrors that followed an all too brief peace.

I remember home, and stories of a paradise we'd all get to see some day - of a City, "shining even in the night." Palamon didn't shine, but it was sanctuary, of a sort.

We'd settled in the heart of a range that stretched the horizon. Wooded mountains that shot with purpose toward the sky. Winters were harsh, but the trees and peaks hid us from the world. We talked about moving on, sometimes, striking out for the City. But it was just a longing.

Drifters came and went. On occasion they would stay, but rarely.
We had no real government, but there was rule of law. Basic tenets agreed upon by all and eventually overseen by Magistrate Loken.

And there you have it...no government, until there was. I was young, so I barely understood. I remember Loken as a hardworking man who just became broken. Mostly I think he was sad. Sad and frightened. As his fingers tightened on Palamon, people left. Those who stayed saw our days became grey. Loken's protection - from the Fallen, from ourselves - became dictatorial.

Looking back, I think maybe Loken had just lost too much - of himself, his family. But everyone lost something. And some of us had nothing to begin with. My only memory of my parents is a haze, like a daydream, and a small light, like the spark of their souls. It's not anything I dwell on. They left me early, taken by Dregs.

Palamon raised me from there. The family I call my own - called my own - cared for me as if I was their natural born son. And life was good. Being the only life I knew, my judgment is skewed, and it wasn't easy - pocked by loss as it was - but I would call it good.

Until, of course, it wasn't.

Until two men entered my world. One a light. The other the darkest shadow I would ever know.



Geist-Fragment: Das Letzte Wort 2

+5 Grimoire-Punkte

Geist-Fragment: Das Letzte Wort 2

The man I would come to know as Jaren Ward, my third father and quite possibly my closest friend, came to Palamon from the south.
I was just a boy, but I'll never forget his silhouette on the empty trail as he made his slow walk into town.

I'd never seen anything like him. Maybe none of us had. He'd said he was only passing through, and I believed him - still do, but life can get in the way of intent, and often does.

I can picture that day with near perfect clarity. Of all the details though - every nuance, every moment - the memory that sticks in my mind is the iron on Jaren's hip. A cannon that looked both pristine and lived in. Like a relic of every battle he'd ever fought, hung low at his waste - a trophy and a warning.

This man was dangerous, but there was a light about him - a pureness to his weight - that seemed to hint that his ire was something earned, not carelessly given.

I'd been the first to see him as he approached, but soon most of Palamon had turned out to greet him. My father held me back as everyone stood in silence.

Jaren didn't make a sound behind his sleek racer's helmet. He looked just like the heroes in the stories, and to this day I'm not sure one way or the other if the silence between the town's people and the adventurer was born of fear or respect. I like to think the latter, but any truth I try to place on the moment would be of my own making.

As we waited for Magistrate Loken to arrive and make an official greeting, my patience got the best of me. I shook free of my father's heavy hand and made the short sprint across the court, stopping a few paces from where this new curiosity stood - a man unlike any other.

I stared up at him and he lowered his attention to me, his eyes hidden behind the thick tinted visor of his headgear. My sight quickly fell to his sidearm. I was transfixed by it. I imagined all the places that weapon had been. All of the wonders it had seen. The horrors it had endured. My imagination darted from one heroic act to the next.

I barely registered when he began to kneel, holding out the iron as if an offering. But my eyes locked onto the piece, mesmerized.

I recall turning back to my father and seeing the looks on the faces of everyone I knew. There was worry there - my father slowly shaking his head as if pleading with me to ignore the gift.

I turned back to the man I would come to know as Jaren Ward, the finest Hunter this system may ever know and one of the greatest Guardians to ever defend the Traveler's Light...

And I took the weapon in my hand. Carefully. Gently.

Not to use. But to observe. To imagine. To feel its weight and know its truth.

That was the first time I held "Last Word," but, unfortunately, not the last.



Dorn

Dorn (Thorn)

"To rend one's enemies is to see them not as equals, but objects - hollow of spirit and meaning." - 13th Understanding, 7th Book of Sorrow

Augmented through dark practices, Thorn was once a hero's weapon. Its jagged frame hints at a sinister truth: a powerful connection to the unutterable sorceries of the Hive.

The legend of Thorn is bound to the rise and fall of Dredgen Yor, a Guardian whose name is remembered with disgust and shame. The weapon was thought destroyed...but rumors of its existence still haunt the wilds.



Geist-Fragment: Dorn

+5 Grimoire-Punkte

Geist-Fragment: Dorn

The Rose

The noble man stood. And the people looked to him. For he was a beacon - hope given form, yet still only a man. And within that truth there was great promise. If one man could stand against the night, then so too could anyone - everyone.

In his strong hand the man held a Rose. And his aura burned bright.

When the man journeyed on, the people remembered. In his wake hope spread. But the man had a secret fear. His thoughts were dark. A sadness crept from the depths of his being. He had been a hero for so long, but pride had led him down sorrow's road.

Slowly the shadows' whisper became a voice, a dark call, offering glories enough to make even the brightest Light wander. He knew he was fading, yet he still yearned.

On his last day he sat and watched the sun fall. His final thoughts, pure of mind, if not body, held to a fleeting hope - though they would suffer for the man he would become, the people would remember him as he had been.

And so the noble man hid himself beneath a darkness no flesh should touch, and gave up his mortal self to claim a new birthright. Whether this was choice, or destiny, is a truth known only to fate.

In that cool evening air, as dusk was devoured by night, the noble man ceased to exist. In his place another stood.

Same meat. Same bone. But so very different.

The first and only of his family. The sole forbearer and last descendent of the name Yor.

In his first moments as a new being, he looked down at his Rose and realized for the first time that it held no petals: only the jagged purpose of angry thorns.



Geist-Fragment: Dorn 2

+5 Grimoire-Punkte

Geist-Fragment: Dorn 2

The Bloom

TYPE: Transcript.
DESCRIPTION: Conversation.

PARTIES: Four [4]. Three [3] unidentified [u.1, u.2, u.3], One [1] unconfirmed.

ASSOCIATIONS: Breaklands; Durga; Last Word; Malphur, Shin; North Channel; Palamon; Thorn; Velor; Ward, Jaren; WoS; Yor, Dredgen;

//AUDIO UNAVAILABLE//

//TRANSCRIPT FOLLOWS.../

[u.1:0.1] Can I see what you got there?
[silence]
[u.1:0.2] Yer cannon...can I see it?
[beat]
[u.2:0.1] I know you?
[beat]
[u.1:0.3] Not that I can say.
[u.2:0.2] And you wanna hold my piece?
[beat]
[u.1:0.4] Just that I never...seen one like it.
[beat]
[u.2:0.3] No, you haven't.
[u.1:0.5] Looks dangerous.
[u.2:0.4] Seems, maybe, that's the point.
[u.1:0.6] Suppose so.
[u.1:0.7] Can I see it?
[u.2:0.5] Not likely.
[silence]
[u.1:0.8] Where'd...where'd you find it?
[silence]
[u.1:0.9] You hearin' me?
[silence]
[u.3:0.1] He asked you question.
[silence]
[u.2:0.6] Didn't find it. Made it.
[u.1:1.0] Heh. Helluva touch you got then. You a 'smith?
[u.2:0.7] I look like a 'smith?
[u.1:1.1] Looks can be deceiving.
[u.2:0.8] Got that right.
[u.1:1.2] There a problem?
[u.2:0.9] Doesn't need to be.
[u.1:1.3] Glad we got that cleared up...Now, about that piece.
[silence]
[u.2:1.0] Been to Luna?
[u.1:1.4] Excuse me?
[u.2:1.1] The Moon. You been?
[u.1:1.5] Nobody's been.
[u.2:1.2] That a truth?
[u.1:1.6] That's a fact.
[u.2:1.3] Funny you'd make that distinction.
[u.1:1.7] Truth is you must think you're some kinda something special. With that attitude. The way you're just dismissin' us like you we're nothing...like we ain't even here.
[u.1:1.8] Fact is...You ain't near as rock solid as you figure. Fact is, special's only special 'til it's not.
[silence]
[u.2:1.4] The bones say otherwise.
[u.1:1.9] Speak straight.
[u.2:1.5] You say "nobody." Bones say otherwise.
[u.1:2.0] What bones?
[u.2:1.6] All of them.
[u.1:2.1] What're you gettin' at?
[u.2:1.7] Too many to count.
[u.1:2.2] You trying to get a rile outta us? Was only making conversation.
[u.2:1.8] You really weren't.
[u.4:0.1] We got a smart one here.
[u.2:1.9] Experienced more than smart. But experience has its advantages.
[u.1:2.3] Experience tell you to lip off to strangers just tryin' to make talk?
[u.2:2.0] Keep insisting and maybe we will.
[u.1:2.4] Talk?
[u.2:2.1] Have words.
[u.1:2.5] Ain't that what we're doin'?
[u.2:2.2] My conversations tend to be a bit louder.
[silence]
[u.1:2.6] That a threat.
[u.2:2.3] A truth.
[u.1:2.7] Who the hell you think you are?
[u.2:2.4] According to your facts, "nobody." Yet, here I sit.
[u.1:2.8] Don't matter much how pretty yer cannon is. You keep it up, we'll see just how loud you like to get.
[silence]
[u.1:2.9] You done talkin' now? Guess he knows his place, boys.
[u.2:2.5] Ever have a nightmare?
[u.1:3.0] You playin' games? Or just thick?
[u.2:2.6] I know you have. This world? Can't help, but.
[u.1:3.1] I don't have nightmares. I give 'em.
[u.2:2.7] You are a goddamn cliché. The picture perfect bandit.
[u.2:2.8] Hearing your voice - the things you're saying, the shade of the hard man you pretend to be...
[u.1:3.2] Ain't no shade.
[audible crack]
[audible crack]
[audible crack]
[silence]
[u.2:2.8] Sit down.
[silence]
[u.2:3.0] Sit. Down.
[u.2:3.1] Your mouth just got your friends dead.
[u.2:3.2] This is what happens when you bore me. And right now...
[u.2:3.3] I'm so very bored.
[u.1:3.3] Wha...No listen...
[u.2:3.4] Shhhhh.
[u.1:3.4] But...but...you're a...you're one of them...A Guardian, right?
[u.1:3.5] You're supposed t'be one'a the good ones.
[u.2:3.5] "Supposed to be?" Maybe I am. Maybe this is what "good" looks like.
[u.2:3.6] Anymore, who can tell?
[u.1:3.6] I...
[u.2:3.7] You wanted to see my prize.
[u.1:3.7] No...I...
[u.2:3.8] Look at it.
[u.1:3.8] I...
[audible sobbing]
[u.2:3.9] Whimpering won't stop what comes next.
[u.2:4.0] Look...
[audible sobbing]
[u.2:4.1] Look at it.
[u.2:4.2] Open your eyes.
[audible sobbing]
[u.2:4.3] Not many get such a clean view.
[u.2:4.4] The bone...You see it. Jagged, like thorns.
[u.2:4.5] I used to think of it as a rose...
[u.2:4.6] Focusing on its bloom.
[u.2:4.7] But the bloom is just a byproduct of its anger.
[silence]
[u.2:4.8] You have nightmares?
[audible sobbing]
[u.2:4.9] Ever seen a nightmare? Ever opened your eyes and realized the horror wasn't a dream? The terror wasn't gone?
[u.2:5.0] I've seen nightmares.
[u.2:5.1] They live in the shadows.
[u.2:5.2] They've been watching.
[u.2:5.3] I thought...It's foolish, I know...but I thought I saw a way.
[u.2:5.4] That maybe we could win. Maybe we could survive.
[u.2:5.5] But once you step into those shadows, it's so very hard to walk in the Light.
[u.2:5.6] Or...maybe I just wasn't strong enough.
[u.2:5.7] Maybe.
[u.2:5.8] But I feel strong now.
[audible sobbing]
[u.2:5.9] I stole the dark.
[u.2:6.0] Or, maybe it stole me.
[u.2:6.1] Either way, here we are.
[u.2:6.2] And I'm hungry.
[u.2:6.3] Its hungry.
[u.2:6.4] You have no Light beyond the spark of your pathetic life.
[u.2:6.5] But a spark is something.
[audible sobbing]
[u.2:6.6] Open your eyes.
[audible sobbing]
[audible sobbing]
[audible crack]
[silence]
[silence]
[silence]

/...END TRANSCRIPT///




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Destiny

Destiny

Publisher
Activision
Entwickler
Bungie
Genre
Action