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SUMMONER


Faq Ver 0.1   11/06/00
Written By Zeorhymer



I. DISCLAIMER -- Basic disclaimer and such.  You can look through this 
and hopefully the information provided can be of some use.  There will 
probably more faqs coming along with more in-depth stuff in it than 
this one.  Time is short so please don't e-mail me about questions 
pertaining to the game.  I don't have a good memory of things and more 
than likely I won't be able to remember what I did to kill X boss.  I'm 
still new at writing these things so bear with me.  Happy Summoning.


II. CAST

Joseph -- Born with the power to summon forth beings from another 
dimension, he is the main character in the game.  He will be the Jack-
of-all-trades character that you will play.  You can train him in a 
large variety of weaponry as well as good defensive magics.  His most 
unique power is the ability to summon monsters to fight for him in 
combat.  Be cautious when summoning monsters.  Every time you use such 
power, Joseph's total HP will go down.  This greatly shortens his life.  
The good news is that Joseph can gain it back when either you leave the 
combat space (ie. from random encounters) or unsumming the creatures.  
Keep a good eye on the summoned  creatures.  If it dies during combat, 
Joseph will permanantly lose the HPs.  

TIPS: Joseph may be the Jack-of-all-trades, but I used him like a 
warrior through most of the game.  He's skilled in many different types 
of weaponry, but I tended to use the sword the most.  To match his 
combat abilities, Joseph can equip very powerful armors as well.  
Combat wise he's a formidable warrior to be reckoned with.  Don't lax 
on his spell casting abilities either.  He learns the ever important 
Heal line of spells as well as the defensive Holy spells.  Even though 
you have a lot of HPs doesn't mean you can hack everything into pieces 
and come out without a scratch.  Healing spells will be used a lot 

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