Tekken 4 Time Attack FAQ Version 0.50 Last Updated on October 8th, 2002 ------------------------------------ Written by Konqrr (konqrr@tekken.cc) You can always find the newest version of this FAQ on my webpage: - Tekken Time Attack Cenral [http://aros.net/~ttac] (although it is not online until next month) It is also available at the following websites: - Tekken Zaibatsu [www.tekkenzaibatsu.com] - GameFAQs [www.gamefaqs.com] - Neoseeker [www.neoseeker.com] This FAQ is best viewed with a monospace font like Courier. 1234567890 Make sure the numbers line up with the dots below. .......... Version info: 0.10 - Initial Release 0.30 - Major update, many things rewritten 0.40 - Yoshimitsu updated, minor fixes 0.50 - Lei and Kazuya updated �========================�---------------------�=========================� | READ THIS, IMPORTANT! | �========================�---------------------�=========================� I am relativly new to Tekken 4 as I didn't have the time or money to play it in the arcade. But I have several hundred hours of experience in all other Tekken games, including Tekken 3 Time Attack Mode (PS1) in which I hold several World Records, but we won't get into that in this FAQ. Anyways, I got the game on the 25th and spent four days straight with it, getting used to the new features like walls, side walking, etc. In this short time I have come up with some pretty good strategies for some characters and some not so good ones with others. I haven't had much luck with getting strats from anyone online, as most people imported and have had the game for several months now. Frankly, nobody cares. But you do, that's why you are reading this FAQ...right?! I don't intend on stealing or taking credit for any strategies that someone else has come up with, so if you see something here and are like, "Hey! I found that!" Just drop me a line. Also, if you have a strategy you want to share (or one that you don't), e-mail me and I'll check it out. You could have that one strategy that will set the World Record, and I'll be sure that everyone knows it was you who discovered it. NOTICE: ====== You can use this FAQ, print this FAQ and put this FAQ on your webpage for other people to download, but you MAY NOT ALTER IT IN ANY WAY or claim it as your own! Follow this rule and we'll all be happy Time Attackers!! LET'S BEGIN: =========== This FAQ is written with the average Tekkenite in mind. Which means that I am assuming that you know how to read a Tekken movelist. If not, then please direct your browser to one of the following links to get that information: - Tekken Zaibatsu (www.tekkenzaibatsu.com) - Catlord's Tekken Collection (www.catlord.com) check out his excellent Tekken 4 Movelist Many of these strategies rely on Unblockables. In order for these to work, you have to make sure that you have enough space between you and the computer when you execute the Unblockable or you will be hit out of it. Walls can be your enemy and your friend. For example, If a wall is nearby and you are using Nina, knock them down into or near the wall, then stand out of range so you don't get hit with a rising attack and do her Unblockable. Chances are that the computer will get up and try to back out of the way, but they can't. This is true for several characters, not just Nina. Some strategies require you to start the round using a While Standing move (WS+button). The timing for this is difficult because on later stages, the computer likes to hit you first and a simple jab is much faster than any WS move you can pull out. The way that I do this is to press and hold D/B when the announcer says "Fight!", then after a short wait go to Neutral and hit the button. This may take a little getting used to. There is an alternate method to this, however. You can simply start the match with a jab or two, then duck with d/b or d/f and quickly do your WS move before the computer can retaliate...I shouldn't say "can", they could but they usually don't. There is a move that I use in this FAQ and in virtually every strategy in Time Attack Mode for both Tekken 3 and 4. That move is U/F,4. Basically it is the big jump that is universal to every character, then Right Kick...obviously. In Tekken 3 you had to time the kick so you would kick on the way down from the jump or you would miss, unless you were fighting against a bigger character like Gun Jack, or King, then you would kick on the way up to save time (.15 seconds faster to be exact). In Tekken 4, we will kick on the way up almost exclusively. The only reason you would kick on the way down is if you were jumping from far away and that doesn't happen very often in Tekken 4 due to no back jumping and a smaller backdash. This move is different from u/f+4 because you are jumping first, THEN kicking. This is very important! Learn this move, master this move, abuse this move...it is extremely helpful in adding that extra damage you need for fast times, ESPECIALLY in Tekken 3 where it is almost required. Thank God I discovered it �=================�------------------------------------�=================� | INDIVIDUAL CHARACTERS - PAUL PHOENIX | �=================�------------------------------------�=================� STRATEGY #1 RATING: ***** RISK: *���� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: 1,2, f+1+2, b+1+2 Base Target Time: -- STAGES: 1 - 2 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: You need to do it as soon as possible. Sometimes f+1+2 will connect on Counter Hit, if this happens, wait until they get up then do f+1, b+1+2...or reset and try again. STRATEGY #2 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: f+1+2, b+1+2, RN+1+2 Base Target Time: -- IF NECESSARY #1: (Grounded) d+1 Target Time #1: -- STAGES: 3 - 6 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: Christie - She likes to lay on the ground making your life miserable. Make her stand up then try again. Yoshimitsu - Like Christie, he likes to sit down. Just follow the above Exception. NOTES: This strategy is not so reliable on Stages 5 and 6, but it does work. Sometimes f+1+2 will connect on Counter Hit, if this happens, wait until they get up then do f+1, b+1+2. If there is a wall closeby and you can't run, just hit them over and over with d+1 until you win. STRATEGY #3 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: U/F,4, f+1+2, b+1+2 Base Target Time: -- IF NECESSARY #1: RN+1+2 Target Time #1: -- STAGES: 3 - 6 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: Ling and Julia - They are smaller characters, so your initial kick may whiff. Just continue as you normally would. Christie - She likes to lay on the ground making your life miserable. Make her stand up then try again. Yoshimitsu - Like Christie, he likes to sit down. Just follow the above Exception. NOTES: Make sure you are as close as possible when you do the kick. This way you can kick on the way up saving time doing the needed extra damage that makes this strategy work. STRATEGY #4 RATING: ****� RISK: ***�� CREDIT: From a post on the TZ Forum (Unknown) BASE STRATEGY: WS+2, (Juggle) 1, (Techroll) b+1+2, RN+1+2 Base Target Time: -- IF NECESSARY #1: d+1 Target Time #1: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: This strategy requires the computer to Techroll into the Unblockable. If there is a wall closeby and you can't run, just hit them over and over with d+1 until you win. STRATEGY #5 RATING: ***�� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: U/F,4, d/b+1, WS+2, (Juggle) 1, (Techroll) b+1+2 Base Target Time: -- IF NECESSARY #1: RN+4 Target Time #1: -- IF NECESSARY #2: RN+1+2 Target Time #2: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: Ling and Julia - They are smaller characters, so your initial kick may whiff. Just continue as you normally would. NOTES: This strategy requires the computer to Techroll into the Unblockable. Make sure you are as close as possible when you do the kick. This way you can kick on the way up saving time doing the needed extra damage that makes this strategy work. STRATEGY #6 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: U/F,4, 1,2, WS+2, (Juggle) 1, (Techroll) b+1+2 Base Target Time: -- IF NECESSARY #1: RN+4 Target Time #1: -- IF NECESSARY #2: RN+1+2 Target Time #2: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: Ling and Julia - They are smaller characters, so your initial kick may whiff. Just continue as you normally would. NOTES: This strategy requires the computer to Techroll into the Unblockable. Make sure you are as close as possible when you do the kick. This way you can kick on the way up saving time doing the needed extra damage that makes this strategy work. STRATEGY #7 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: 1,2, WS+2, (Juggle) 1, (Techroll) b+1+2, RN+1+2 Base Target Time: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: Ling and Julia - They are smaller characters, so your initial kick may whiff. Just continue as you normally would. NOTES: This strategy requires the computer to Techroll into the Unblockable. Make sure you are as close as possible when you do the kick. This way you can kick on the way up saving time doing the needed extra damage that makes this strategy work. If there is a wall closeby and you can't run, just hit them over and over with d+1 until you win. �=================�------------------------------------�=================� | INDIVIDUAL CHARACTERS - MARSHALL LAW | �=================�------------------------------------�=================� STRATEGY #1 RATING: ***** RISK: *���� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: U/F,4, U/F+4,3, d/b+1+2 Base Target Time: -- STAGES: 1 - 2 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: Ling and Julia - They are smaller characters, so your initial kick may whiff. Just continue as you normally would. NOTES: Make sure you are as close as possible when you do the kick. This way you can kick on the way up saving time doing the needed extra damage that makes this strategy work. STRATEGY #2 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: U/F+4,3, (Techroll) d+1+2~f+1, d/b+4, (Techroll) d+1+2~f+1, d/b+4 Base Target Time: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: If they don't Techroll, wait until they get up. STRATEGY #3 RATING: ***�� RISK: ***�� CREDIT: From a post on the TZ Forum (Unknown) BASE STRATEGY: WS+2, (Juggle) 1, (Techroll) d/b+1+2, d/b+4 Base Target Time: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: This strategy requires the computer to Techroll into the Unblockable. You may want to wait a little bit before doing d/b+4 or the kick will go right over them. STRATEGY #4 RATING: ***�� RISK: ***�� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: WS+2, b,b~d/b+1+2, d/b+4 Base Target Time: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: You may want to wait a little bit before doing d/b+4 or the kick will go right over them. When I first discovered this strategy, it was on Stage 7. It worked from then on flawlessly, but since then it hasn't worked well at all. Just make sure you are out of range of a rising attack when you backdash before you do the Unblockable. STRATEGY #5 RATING: ***�� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: U/F+4,3, repeat Base Target Time: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: It's faster if they Techroll as you don't have to wait for them to get up and you usually only have to do it 4 times. �==================�----------------------------------�==================� | INDIVIDUAL CHARACTERS - JIN KAZAMA | �==================�----------------------------------�==================� STRATEGY #1 vs Stage 1-3 RATING: ***** RISK: *���� vs Stage 4-8 RATING: ***�� RISK: ***�� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: 1,3,2,1,4, u/b+1+2 Base Target Time: -- STAGES: All Stages CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: Kuma, King and Marduk - For some reason the last hit of the 5-String whiffs if you are directly in front of them. Right before the match begins, do a small sidestep to your right then begin the strategy. NOTES: Make sure you are as close as possible when you start this strategy so all hits connect whether blocked or not. Make sure that you do the Unblockable as soon as possible to prevent retaliation. �=================�------------------------------------�=================� | INDIVIDUAL CHARACTERS - CRAIG MARDUK | �=================�------------------------------------�=================� STRATEGY #1 RATING: ***�� RISK: **��� CREDIT: From a post on the TZ Forum (Unknown) BASE STRATEGY: (f,f+2, f,f+3) x3 Base Target Time: -- STAGES: All Stages CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: Not a bad strategy, but iffy. If you have trouble getting f,f+3 to connect, do it as f,F>3 instead. That means to hold forward and delay the button press. STRATEGY #2 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: 1, b+2+3, f,f+3, D/F+4 Base Target Time: -- IF NECESSARY #1: D/F+4 Target Time #1: -- STAGES: 1 - 4 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: This doesn't work as well on Stage 3 and 4, but it does work. If you have trouble getting f,f+3 to connect, do it as f,F>3 instead. That means to hold forward and delay the button press. STRATEGY #3 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: U/F,4, 1, b+2+3, f,f+3 Base Target Time: -- IF NECESSARY #1: D/F+4 Target Time #1: -- STAGES: 1 - 4 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: This doesn't work as well on Stage 3 and 4, but it does work. If you have trouble getting f,f+3 to connect, do it as f,F>3 instead. That means to hold forward and delay the button press. �===================�--------------------------------�===================� | INDIVIDUAL CHARACTERS - HWOARANG | �===================�--------------------------------�===================� I've found that several of Hwoarang's Tekken 3 strategies work well in Tekken 4. I'm not going to list them all, go read my Tekken 3 Time Attack FAQ if you want to know what they are. STRATEGY #1 RATING: ****� RISK: **��� CREDIT: Jim Leonard (xit_vono) [Tekken 3] BASE STRATEGY: 3,3,3,4,4, f+3,3,3,3, (Juggle) b+4, d/b+3+4, f,f~d/b+3+4 Base Target Time: -- IF NECESSARY #1: f,f+3 Target Time #1: -- STAGES: 1 - 2 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: Stand close so all hits connect. STRATEGY #2 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: U/F,4, d/b+1, WS+4,4, RFF f+4~4, (Juggle) b+3, d/b+3+4, f,f~d/b+3+4 Base Target Time: -- STAGES: All Stages CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: Make sure you are as close as possible when you do the kick. This way you can kick on the way up saving time doing the needed extra damage that makes this strategy work. �==================�-----------------------------------�=================� | INDIVIDUAL CHARACTERS - JULIA CHANG | �==================�-----------------------------------�=================� STRATEGY #1 RATING: ***** RISK: *���� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: U/F,4, 1,2,4, U/F,4, 1,2,4, d,d/f+1,2 Base Target Time: -- IF NECESSARY #1: (Grounded) d/b+3 Target Time #1: -- STAGES: 1 - 2 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: Finally, I found a decent strategy for Julia's early stages. If all hits don't connect, you will have to finish them off after they get up. STRATEGY #2 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: u/f+4, (Juggle) 4, repeat Base Target Time: -- STAGES: All Stages CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: This works pretty well, but you are left WIDE open if the computer blocks your Juggle attempt. STRATEGY #3 RATING: ***�� RISK: ***�� CREDIT: From a post on the TZ Forum (Unknown) BASE STRATEGY: 2~b, d/b+1, WS+4, u/f+3+4, repeat Base Target Time: -- STAGES: All Stages CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: This is a very slow and tedious strategy, but it works every time you connect with 2~b! You can do other things to tack on some extra damage like U/F,4 or whatever you want. �===================�---------------------------------�==================� | INDIVIDUAL CHARACTERS - STEVE FOX | �===================�---------------------------------�==================� STRATEGY #1 RATING: ***** RISK: *���� CREDIT: From a post on the TZ Forum (Unknown) BASE STRATEGY: 3, 1,1, 3, 1,1, 3, 1,1, 3, 1,1, 3, 1,1 Base Target Time: -- STAGES: 1 - 2 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: You can do f,N,3, 1,1 after the initial 3, 1,1 to make sure they are in range and to save time but it's risky. It helps to get a Counter Hit. STRATEGY #2 RATING: ****� RISK: **��� CREDIT: From a post on the TZ Forum (Unknown) BASE STRATEGY: 4, 2, repeat Base Target Time: -- STAGES: All Stages CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: Your timing on this strategy is critical. You have to get used to how the computer reacts or this strategy won't work for you. If you get a Counter Hit, then do 4~2. If you don't then press 4 to go into the Sway and wait. When you think the computer is going to attack, hit 2. Make sure you are still in the Sway or you will just get a regular Right Punch! Remember, this all happens pretty fast. You can always just mash 4, 2 over and over and win, but with a little timing, you can get the round over much faster. STRATEGY #3 RATING: ***�� RISK: ***�� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: 3, 1,1, 4, 2 CH, f,f+2, qcb,f+1+2 Base Target Time: -- IF NECESSARY #1: d/b+2 Target Time #1: -- IF NECESSARY #2: RN Target Time #2: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: When this strategy works, it works well. Make sure the 4, 2 is a Counter Hit or f,f+2 could be blocked. You can keep doing 4, 2 until you get a Counter Hit, but you might as well keep doing 4, 2 until you win to save time. This is the only Unblockable that the computer will get up into. Just like the old Tekken 3 Arcade days ^_^ �===============�-----------------------------------------�==============� | INDIVIDUAL CHARACTERS - CHRISTIE MONTIERO | �===============�-----------------------------------------�==============� STRATEGY #1 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: b+4,4,3+4, repeat Base Target Time: -- STAGES: All Stages CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: Don't just use this strategy wildly. Try to interrupt rising attacks or when the computer whiffs a move. You'll end up wasting a lot of time if you just keep mashing. Wow, this old Eddy strategy finally works! Yay! �================�--------------------------------------�================� | INDIVIDUAL CHARACTERS - KAZUYA MISHIMA | �================�--------------------------------------�================� STRATEGY #1 RATING: ***** RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: U/F,4, 1,2,2, 1,2, b+3,1,4,1, tgf Base Target Time: -- STAGES: All Stages CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: Make sure you are as close as possible when you do the kick. This way you can kick on the way up saving time doing the needed extra damage that makes this strategy work. If all hits connect, the computer will die every time :P STRATEGY #2 RATING: ***** RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: WS+2, d/f+2, d/b+2, WS+2, d/f+2, d/b+2, WS+2, d/f+2, d/b+2 Base Target Time: -- STAGES: All Stages CHARACTERS: All Characters Works best on: Stages 5-8 Doesn't work on: -- Exceptions: -- NOTES: This is an actual working strategy! Unlike most of the ones you read in this FAQ, this is how a strategy should be...a no brainer, just do the moves listed and you're home free! The WS+2 stuns them, d/f+2 stuns them again, d/b+2 breaks them free of the stun and keeps them standing. Sometimes you will finish them with the 3rd d/f+2, but it doesn't happen that often. STRATEGY #3 RATING: ***�� RISK: ***�� CREDIT: Kelly G. Campbell BASE STRATEGY: WS+2, d/f+2, d/f+4,4, WS+2 CH, d/f+2, d/f+4,4 Base Target Time: -- STAGES: All Stages CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: This is a little different than the strategy I had here before. It starts out the same, WS+2 stuns, d/f+2 stuns, but you want to hesitate on d/f+4,4 so the computer falls to the ground. Now here's the hard part, run up to them and time a WS+2 to interrupt their Techroll or rising attack. This does major damage. The only problem is if the computer doesn't Techroll and you run up and duck to wait for a rising attack, the computer may roll on the ground away from your right arm causing you to miss. There are two things you can do, block their attack or reposition yourself so you don't miss like by tapping d/f or f. �=====================�----------------------------�=====================� | INDIVIDUAL CHARACTERS - KING | �=====================�----------------------------�=====================� STRATEGY #1 RATING: ***�� RISK: **��� CREDIT: From a post on the TZ Forum (Unknown) BASE STRATEGY: 1+2,1 or b+3, (Hold U/F+1+2) x3 Base Target Time: -- STAGES: All Stages CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: This is a slightly altered Ogre strategy from Tekken 3. It works well when walls aren't in your way. Although the Unblockable is slow as hell in comparison to Tekken 3/Tag. �==================�----------------------------------�==================� | INDIVIDUAL CHARACTERS - KUMA/PANDA | �==================�----------------------------------�==================� STRATEGY #1 RATING: ***** RISK: **��� CREDIT: From a post on the TZ Forum (Unknown) BASE STRATEGY: f,f+2 (Hold 2), b,f+3,b,f+3, RN+1+2 Base Target Time: -- IF NECESSARY #1a: 1+2~F Target Time #1a: -- IF NECESSARY #1b: HBS 2 Target Time #1b: -- STAGES: All Stages CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: The Salmon Hunter used in this strategy is the Just Frame version which does the same amount of damage as the regular version but it comes out faster. Make sure you hold Right Punch after you do the launcher (f,f+2) then press b,f+3 twice quickly. If you see Kuma's claw flash, you know you did it right. You won't have any problems unless there is a wall close by. In that case, don't run, instead do 1+2~F then any move in Hunting Bear Stance you need. �==================�----------------------------------�==================� | INDIVIDUAL CHARACTERS - LEI WULONG | �==================�----------------------------------�==================� STRATEGY #1 RATING: ***** RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: 3, U/F,4, 3, U/F,4, 3,3 Base Target Time: -- STAGES: 1 - 2 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: Don't press f+3, just keep the stick in the Neutral position, that way when 3 hits the computer will stay put and not be pushed back. STRATEGY #2 RATING: ***** RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: U/F,4, 3, U/F,4, 3, U/F,4, 3 Base Target Time: -- STAGES: 1 - 2 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: Don't press f+3, just keep the stick in the Neutral position, that way when 3 hits the computer will stay put and not be pushed back. STRATEGY #3 RATING: ***** RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: f+3, u/f,N>4, (Juggle) 3, f+3, u/f,N>4, (Juggle) 3 Base Target Time: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: Christie Montiero - She is a real pain when fought on later stages due to her constant ducking. She interrupts your attacks moreso than other charcters, so watch out. You may want to skip the f+3 part and just do u/f+4, (Juggle) 3 instead. NOTES: Make sure you press f+3 so the kick pushes the computer back, that way when you do the short hop they will just stand there and not attack until you press 4 to juggle them. This simple 3 hit technique does 50% damage when done correctly and also works in Tekken 3. �==================�----------------------------------�==================� | INDIVIDUAL CHARACTERS - YOSHIMITSU | �==================�----------------------------------�==================� STRATEGY #1 RATING: ***** RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: 4,4,4, 3, b,b+1 Base Target Time: -- STAGES: 1 - 2 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: Make sure you are close so all the Right Kicks hit. The timing on getting the Unblockable to hit is somewhat tricky. I press b,B,1 or f~b,b+1 right after they hit the ground. STRATEGY #2 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: 3, b,b+1, finish Base Target Time: -- STAGES: All Stages CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: The timing on getting the Unblockable to hit is somewhat tricky. I press b,B,1 or f~b,b+1 right after they hit the ground. There isn't really a set strategy to finish them off. You can do a U/F,4 to start the strategy to do the extra damage, then u/f+3+4,1+2 after the Unblockable hits. Or you can just do u/f+3+4,1+2,1+2, after the Unblockable, then whatever after they get up to take that last little bit of energy. It's up to you ;P STRATEGY #3 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: d/f+3,1, 3, b,b+1 Base Target Time: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: The timing on getting the Unblockable to hit is somewhat tricky. I press b,B,1 or f~b,b+1 right after they hit the ground. STRATEGY #4 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: d/f+3,1, d/f+2, (Juggle) 1, (Techroll) b,b+1 Base Target Time: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: The computer should Techroll or spring up into the Unblockable. You can use any juggle starter for this strategy. STRATEGY #5 RATING: ****� RISK: **��� CREDIT: Kelly G. Campbell (Konqrr) BASE STRATEGY: d/f+2, (Juggle) 1, (Techroll) b,b+1, finish Base Target Time: -- STAGES: 3 - 8 CHARACTERS: All Characters Works best on: -- Doesn't work on: -- Exceptions: -- NOTES: The computer should Techroll or spring up into the Unblockable. You can use any juggle starter for this strategy. ========================================================================== I didn't list all the strategies I have so far because they are still a work in progress. There will be many updates to this FAQ in the future. Don't forget to check out the Official Ranking page! http://www.namco.co.jp/home/cs/ps2/tekken4/ranking/index.html Most of those top times have got to be bogus...ie GameShark. I mean who in the hell can get 48 seconds with Kazuya?! Come on... That doesn't stop me from putting my times up though. How do you get your time on the Official Ranking? There is a link on the top of the page that tells you all you need to know. Look for Konqrr on the Time Attack and Chain Training pages! I'm sure to be in the top 20 sooner or later with all characters :D Be sure to check out my Tekken 3 Time Attack FAQ to be released in the near future! It is a huge guide that anyone interested in setting records is sure to want to read. If you can't wait and would like me to send you some strategies, simply e-mail me and ask. ========================================================================== Copyright 2002 - Kelly G. Campbell (Konqrr)